Features List:

Updated December 9th 2016

Because of the ongoing development of the Reflex Firmware and Core, this list continues to grow!

Features/Functions  Description
Variable Sample Rate  The Playback sample rate is adjustable from 1.5KHz to 1500KHz (equiv) , and the Record/SOS sample rate is 1.5KHz to 48KHz, in stereo (2 channels)
The Rate CV is 1V/octave when attenuvertor is +/- 5V
Blend & Feedback Knobs  The Blend control acts as a cross fader between incoming audio, and sampler audio.
The Feedback control sets how much sampler audio mixes back into input, and has a send/return on the left channel. The Send can be used with a separate chain for only sampler audio alone (no input mix) expanding the sonic capabilities or addeing a 3rd speaker.
It can be used with a headphone to monitor the sampler even while blend control is set to audio input only for a DJ-like preview of what the sampler is doing before putting it into the chain.
Echo/Delay Mode  This mode is the most commonly used as it is a standard S.O.S. delay. The running delay size can be up to 174 seconds long (@48KHz) and much longer at lower sample rates
R/P Mode  This simple mode allows recording and playing a sample, but with a catch:
Sections of the sample can be replaced or overdubbed, and the sample can be extended.
Layer Mode  Layer is similar in function to a guitar looper. Transitions from record to play/SOS are synchronized to the initial timing, and can be controlled via footpedal as with all loopers.
Broken Echo Mode NEW! Emulates the PhonoGene mode with controllable (via Blend) insertion of audio into a running echo. Infinite Echo can be used to hold the loop forever. This is only on RP (right) Channel.
PlayFX Start/End  This PlayFX captures a sample Playing/Echoing/Recording and allows control of the Start and End points in the loop. This can therefore reverse a sample. Fine mode eases adjustment of longer samples. CV offsets add to knob position.
This PlayFX can be saved by adding  to the Slices.
PlayFX Position/Size  This PlayFX captures a sample Playing/Echoing/Recording and allows control of the Position and Size of the PlayFX loop inside the sample. Fine mode leaves position range full size, but reduces the Size parameter for fine tuning a small loop. CV Offsets.
This PlayFX can be saved by adding  to the Slices.
PlayFX G-Move  This PlayFX starts a small "grain" sized miniloop (Size control knob) from the point of the sample playing/echoing/recording, and proceeds to "scrub" through it at a rate defined by the GM knob, forward/reverse up to 2X. NEW! Detents at +/- 1X for true-speed use
G-Move Stereo NEW!  If G-Move is started with PlayFX LOOP Off, a mono signal on the RP channel (right) will output as stereo on both RP and FX outputs. Stereo input can be used also for toggle effect.
PlayFX Trigger/Gate  PlayFX can be triggered to start, or Gated on and off. PlayFX can also be controlled via a foot switch.
Slices  Slices are "markers" that can be created from a loop presently playing, an echo/delay,  recording, or a PlayFX currently playing in any mode. These Slices (up to 400) are indexed and can be recalled by the SliceSel (Rate Knob) from slices 1 to 16, plus a CV offset
(5 Volts / number of slices) for the rest. Slices include start/end/entry data so can be created differently depending on mode:i.e. echo slices are 1 echo long; record slices are sequential.
Slices can be made by an event of Slice trigger, the Slice button,  Peak Audio, or automatically on each echo/delay, Layer, R/P Record to Play transition (default slices)
Slices can be played using Slice Button, or Slice Play trigger input, and can have PlayFX or Stutter FX applied to them globally.
Slice Triggered 1-Shot* **  Slices that are sequential (made during initial Record, or R/P Play of a sample) will be one-shot play. This is to act as a single selectable sample player (Up to 400 samples)
Contrarily, Slices made from a running Echo, Layer, PlayFX loop, or another Loop Slice will be played as Loops when Slice Loop is on. When Slice Loop is off, Slices will Play through.
Slice PlayFX  All 3 PlayFX modes can play from a Slice as would with any RP Sample
1-Shot Slices will also 1-Shot PlayFX (will arm for next Slice if Slices are being triggered)
Slice Modify  PlayFX (Start/End, Position/Size) can be used to modify the Slice it grabbed it's loop from, which can lengthen a Slice, and even reverse it.
Slice Overdub  A Slice can be mixed with or overwritten by incoming audio by simply tapping the REC button to start/stop recording.
Slice PlayFX 1-Shot Arm*  PlayFX on Slices that are being played by Slice Play trigger will "arm" for next Slice Played, at which point the PlayFX will be applied. This is great for sequenced slice reversing.

Slice Groove Sequencer
                (SGS)

Slice Sequencer can record up to 200 events of Slices Played manually or via Slice Play trigger and CV plus Slice # offset, then play them back at exactly the same tempo/timing.
This enables the user to quickly and easily create a sequence to work around (with clock out pulse on each slice) and free up a sequencer to perform other functions.
SGS Stepped Sequencer** Slice Groove Sequencer can now record a sequence using a CV to select Slices, a Gate to trigger a Slice, and a Clock to provide Steps through the Sequence for Recording up to 192 steps. Only the Clock input is required to Play/Step through Sequence, and will reset to Step 1 if no clock is present for 5 seconds, making a predictable Start point every time!
NEW! After clocking, Cycling through REC T/F/C back to TRIG will recall a "timed" Sequence
Peak Slicing  This "new to modular" feature allows quick creation of many slices based on audio peaks, which is perfect for drums, beats, stabs, even vocals. The "back-slice" timing is adjustable to suit your needs, and uses the output stage so gain can be adjusted (via blend) if recording while peak slicing.
Peak Slicing Auto-Record   The Peak Slicing option now has an auto-Record start! Once Peak is turned on, a tap on the REC button will "arm" to begin recording on the next sound, so that first Slice is always on time!
Clock In  When Selected to Clock, the Record trigger allows a divided (1-16) clock to control events on the Record button. The record button "arms" for next clock, then, after 1-16 clocks will perform next armed function (echo, Layer, R/P play, infinite echo)
The sample rate is sped up/slowed down to match clock changes. Echo/Delay and R/P play clocking is very wide range (seconds to milliseconds), while Layer is more of a fine tune clock sync. lock. This also works with Rate Lock (below) without shifting sample rate**
Clock Out  PlayFX and Slice loops will output a clock pulse on the Record T/F/C jack if no clock input has been detected. This allows synchronization of other modular components downstream.
During SGS (non-clocked) Play, a derived clock (from ClockDiv setting) will be output.**
Stutter Modes*  Stutter Coarse mode will produce a separate stutter on left and right channels (adjustable with PlayFX top and bottom knobs + CV's) that adheres to the sample rate. This stutter produces a variety of digital sounding stutters and hiccups, and is great for twisting a drum loop.
Stutter fine reduces the steps through the sample in variable ways, depending on adjustment, creating harmonics, grungifications, and simulated bit depth clashes.
Stutter modes can be used in any mode, or with Slices and while echoing so is basically a live sonic modification. The left/right channels in each stutter mode can be CV controlled.
Stutter can be started/continued inside of PlayFX loop, using intelligent takeover knobs.**
Rate Lock*  Rate Lock can be toggled from the panel to lock the sample rate at exactly 48 Ks/s. This is a good feature for sync'ed delays, or Layering, to relieve the worry of bumping the Rate Knob.
Rate Lock Clock* Clocking an Echo during Ratelock won't shift the sample rate, but will change the echo/delay size. The Rate knob becomes a clock Multiplier/Divider from /8 to X8.
Foot Switch Type* Selection Normally open or normally closed foot switches can now control the Reflex Record and PlayFX.
Foot Switch Clocked Layer Control NEW! If REC T/F/C input is being used for clocking, switching PlayFX T/F/G to FSW will apply Layer mode control from the PlayFX T/F/G input jack.
EQ  A 3-band EQ with settable mid band can be CV controlled by individual bands, or all together to act as a +/-15dB VCA. Without a CV signal each band is adjustable via the EQ attenuvertor.
The EQ CV input can be bipolar (-5 to +5V) or unipolar (0-5V).
Blend (wet / dry) control can also be CV controlled via this CV input.
Soft Distortion  A special circuit into the sampler during recording will soften over-driven signals to stop popping and crackling often seen in modular samplers. This can be a desirable effect also.
Flash-8 Expansion Board NEW! With the Flash-8 Expansion 8 full sessions can be saved before power-down for instant recall. This includes Slices, Slice Groove Sequence, and sample playing in any mode, or even a running echo if you're so inclined.
Full MIDI Control NEW! With the Flash-8 Expansion board you get MIDI control of everything in the Reflex, and some extra controls that aren't availbale from the panel. A MIDI clock or Trigger can be sent out to other modules via the REC T/F/C jack, so also acts as a sync for your sequencers, or a MIDI controlled trigger for pretty much anything.
Completely configurable CC's and Channels to connect direct to your MIDI controller without the use of a PC or notebook. Changing configurations is easy via a plain text SysEx (.syx) file.

* Denotes new features as of V1.02A
** Denotes New features for V1.03A
NEW! Denotes New features as of V2.00